﻿using IQIGame.Onigao.Framework;
using UnityEditor;
using UnityEditor.UI;

namespace IQIGame.Onigao.Game.Editors
{
    [CustomEditor(typeof(ExInputField))]
    [CanEditMultipleObjects]
    public class ExInputFieldEditor : InputFieldEditor
    {
        protected override void OnEnable()
        {
            base.OnEnable();
        }

        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            serializedObject.ApplyModifiedProperties();
        }
    }
}
